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141. Stats - in EVE New Citizens Q&A [original thread]
Kerr already explained how it works so I'll just explain the term. A weapon is accurate out to its "optimal" range and beyond that range it's accuracy "falls off". That is, it becomes less accurate the farther it goes beyind optimal range. Also,...
- by Miriel Arkonis - at 2003.07.10 13:59:00
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142. MED Energy Weapon Help! - in EVE General Discussion [original thread]
The crystal "replaces" the damage on the small lasers. IIRC the small radio is 8 EM, the microwave is 6 EM 1 Thrm and the Infrared is 4 EM 2 Therm. Base damage with no crystal is 3 EM 3 Therm for small and 6/6 for medium. The Medium Microwave sho...
- by Miriel Arkonis - at 2003.07.09 19:24:00
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143. Seperate, New EVE Universe - in EVE General Discussion [original thread]
Elis, you are the one who said the new server would be to give people a chance to "catch up" to the people who got a "head start" by exploiting rare minerals or bugs. But that applies to ALL new players just like Nails said. Players who are just s...
- by Miriel Arkonis - at 2003.07.08 21:01:00
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144. Caracal Special Ability Pointless! - in Ships and Modules [original thread]
It's a Caldari ship, ALL caldari ships get a 5% bonus to hybred range. It's a "race" thing rather than a ship bonus.
- by Miriel Arkonis - at 2003.07.01 16:03:00
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145. Drones - in EVE General Discussion [original thread]
Heavy drones have 100 shield, 250 armor and 320 structure. Where did you get a smartbomb that does 700 dmg a pulse?! A large smartbomb does 160dmg and can only be fitted on a battleship. A medium smartbomb for a cruiser does 80dmg. You would need...
- by Miriel Arkonis - at 2003.06.25 19:28:00
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146. Tac shields the new MWD? - in Ships and Modules [original thread]
If we are STRICTLY looking at the problem in regards to higher tech level modules and saying that stacking 3 shields at 80% each is overpowered then I will agree. The problem here is not the stacking per se it is the 80%. Change the higher tech le...
- by Miriel Arkonis - at 2003.06.25 18:03:00
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147. Tac shields the new MWD? - in Ships and Modules [original thread]
Quote: Please think this to the end. That fights should last longer is true - but achieving this with Tac's is NOT good. It looks good at the first look, but it will quickly kill the game once the use get's widespread. Why? 1.) Because eve...
- by Miriel Arkonis - at 2003.06.25 17:41:00
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148. Tac shields the new MWD? - in Ships and Modules [original thread]
Just so you know (and the devs if they read this), I think that having to have 2 or 3 battleships ponding away on a battleship for 5 minutes to kill it would be a great and wonderfull thing! They are battleships! They should be nearly invulnerable...
- by Miriel Arkonis - at 2003.06.24 18:25:00
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149. Damage amounts? - in Ships and Modules [original thread]
Amara, you forgot the 10 thermal damage. That puts you up at 80 and then you add in the bonuses from skills and modules.
- by Miriel Arkonis - at 2003.06.24 15:44:00
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150. Tech Level - in Ships and Modules [original thread]
"Alpha" is npc drop so it doesn't count. Tech levels on those are alpha, beta, gamma, delta and omega. Still, you're right, all of the "power management" items only go to IV now and are one level higher than the number indicates. This is not true...
- by Miriel Arkonis - at 2003.06.23 20:37:00
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151. Tech Level - in Ships and Modules [original thread]
It should be fairly obvious that the "tech level 2" on the "Power Diagnostic System 1" is a mistake that needs to be fixed since it says right there in the name "1". Maybe you don't know and I should explain the numbers on the end of the names of ...
- by Miriel Arkonis - at 2003.06.23 14:19:00
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152. Tech Level - in Ships and Modules [original thread]
It was stated in a dev chat a while ago that they were going to introduce new tech levels every 2-3 months. So hopefully tech level 2 will be enabled in less than a month.
- by Miriel Arkonis - at 2003.06.22 18:26:00
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153. Technology Improvement Research Proposal - in Player Features and Ideas Discussion [original thread]
All of the higher tech level items and their stats can be found in Taggart Transdimensional's item database. They already exist, we just have to wait for tech research to be turned on. CCP has said they will allow research to each tech level afte...
- by Miriel Arkonis - at 2003.06.20 20:01:00
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154. Tac shields the new MWD? - in Ships and Modules [original thread]
These are fine the way they are. If not for sheild hardeners we would have to nerf weapon damage to prevent one shot kills on battleships. As for the higher tech level ones with better %s, remember that there will be higher level weapons out at t...
- by Miriel Arkonis - at 2003.06.20 17:37:00
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155. What are your ship names? - in EVE General Discussion [original thread]
I don't remember what my Imi is called but my Tristan is "Blunt Object".
- by Miriel Arkonis - at 2003.06.17 18:19:00
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156. What are your ship names? - in EVE General Discussion [original thread]
I don't remember what my Imi is called but my Tristan is "Blunt Object".
- by Miriel Arkonis - at 2003.06.17 18:19:00
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157. best cruiser in game ? - in Ships and Modules [original thread]
Maller is definately back in the top spot now.
- by Miriel Arkonis - at 2003.06.13 15:02:00
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158. best cruiser in game ? - in Ships and Modules [original thread]
Maller is definately back in the top spot now.
- by Miriel Arkonis - at 2003.06.13 15:02:00
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159. Topline Cruisers - in Ships and Modules [original thread]
No, the Stabber is the heavy. Look at the weapon slots and structure/armor/shields, its tougher than anything but the Rupture. Bellicose is support because it has an extra missile hp and a big drone bay.
- by Miriel Arkonis - at 2003.06.13 14:49:00
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160. Decent novice weapons - in EVE New Citizens Q&A [original thread]
It would help if you said what ship you got. I'm guessing you don't have the money to buy good NPC drop weapons/modules so I'll suggest 250mm artilery for a Rifter or Medium Beam Lasers for a Punisher. You metion 3 guns so I take it its not a Tri...
- by Miriel Arkonis - at 2003.06.13 13:56:00
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